Wows Can We Get Dunkirk Containers Again

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A Container is a box (think shipping container) with one or more than rewards inside. Containers can be obtained in a number of dissimilar ways, depending on the type of container. This feature becomes available to captains starting at Account Level 5.[1]


Contents

  • i Sources
  • 2 Daily containers
    • ii.1 Earning
    • 2.two Collecting
    • 2.3 Opening Containers
    • 2.4 Container types
      • 2.four.i More Credits
      • ii.iv.2 More than Signals and Camouflages
      • 2.4.iii More Resources
      • ii.4.four Endeavor Your Luck
    • 2.5 Other rewards
      • 2.5.1 Collection items
      • 2.5.2 Patches
  • 3 Supercontainers
    • iii.one Ships from a Container
  • four Oil
  • five Driblet chances
    • v.1 Guaranteed Drops
  • vi Result Containers
    • half dozen.ane 2016 Event Containers
      • 6.i.one Christmas 2016
      • 6.one.2 Battle of the North Cape
    • 6.2 2017 Event Containers
      • 6.2.i Bismarck
      • 6.2.2 Dunkirk
      • six.2.3 Yamamoto
      • half-dozen.2.4 WoWS Anniversary 2017
      • 6.2.v Halloween
      • vi.2.6 Christmas 2017
    • 6.iii 2018 Event Containers
      • half dozen.iii.one High School Armada
      • six.3.ii Vive La France
      • 6.iii.iii American Cruisers
      • half-dozen.three.4 Eagle/Sharks
      • 6.3.v Royal Navy
      • 6.3.6 WoWS Ceremony 2018
      • half dozen.iii.7 The Nifty Eight
      • vi.3.eight Steam
      • 6.3.9 Hallowe'en
      • half dozen.iii.ten British
      • vi.3.11 Royal Navy Destroyers
      • 6.3.12 Black Fri 2018
      • 6.3.13 Belle Époque
      • 6.3.14 Hugger-mugger Santa
      • 6.3.fifteen Santa's Large Souvenir
      • 6.three.16 Santa's Mega Gift
      • 6.3.17 New year's day 2019
    • 6.4 2019 Event Containers
      • 6.4.ane Lunar New year 2019
      • 6.4.2 Air Supply(event)/Naval Aviation(arsenal)
      • vi.4.iii Naval Aviation(event)/Air Supply(arsenal)
      • vi.four.4 Azur Lane
      • half dozen.4.5 October Revolution
      • half-dozen.4.half-dozen In the Service of the Motherland
      • 6.four.seven Rogue Moving ridge
      • 6.4.8 French Destroyers
      • 6.4.9 Legion of Award
      • 6.4.x Gift
      • half dozen.iv.eleven unnamed
      • 6.4.12 Unsinkable Sam
      • 6.4.13 Hallowe'en
      • vi.4.xiv Italian cruisers
      • vi.iv.xv Resolute & Rapid
      • 6.4.16 Black Friday 2019
      • six.4.17 Santa'due south Gifts
      • six.4.18 Shipbuilding
    • 6.5 2020 Upshot Containers
      • 6.5.1 Europe
      • six.5.two King of the Sea
      • 6.5.3 Bad Communication
      • half dozen.5.4 German Carrier
      • six.5.5 German Navy
      • 6.v.half dozen Kriegsmarine
      • 6.v.7 Premium Send Viii Container
      • vi.5.8 Premium Ship Vii Container
      • 6.5.nine Premium Ship VI Container
      • 6.5.10 Premium Ship 5 Container
    • 6.6 2021 Event Containers
      • 6.half-dozen.1 Santa'due south Gifts
  • 7 Recruiting Station Containers
    • vii.1 Inferior Recruiting Station Container
    • 7.2 Seasoned Recruiting Station Container
    • vii.iii Veteran Recruiting Station container
  • 8 Notes

Sources

Containers can be collected from a variety of sources, including:

  • Upwards to three daily containers, based on net XP earned.
  • Events and their associated missions.
  • Campaigns.
  • Operations rewards.
  • Some collections.
  • Daily Shipments.
  • Premium Shop sales.
  • Armory purchases.

Daily containers

Daily containers of known type are also called 'standard' containers. It is possible to obtain a few standard containers by ways other than daily XP earnings.

Earning

Players are able to collect up to three Daily Containers per day past earning XP in battles. For the purposes of these containers, a 'day' is the 24-hr period (usually) beginning and catastrophe at 3:00 AM local fourth dimension. XP from battles is counted at the fourth dimension the battle ends. During the 'solar day' modified XP accumulates and earns daily containers.

  • First container: Ship XP 2,000 XP
  • Second container: 12,500 XP (ten,500 XP more)
  • Third container: 37,000 XP (24,500 XP more)

Note: Containers are earned by modified XP, not past base XP. Bonuses from a Premium Business relationship, camouflage, signals, first-win bonus, and so along count towards the total.

Collecting

Newly earned daily containers are not even so typed. When each is earned the player may select the type of container by collecting it. To collect, click on the "Containers" push button in the Port screen. The Containers screen opens. Click the Collect Container push, then select the desired option.

Collected (or pre-typed) containers can exist opened at whatsoever time: On the Containers screen click the Open Container push.

At the beginning of the next day, uncollected containers are automatically collected and randomly typed (Try Your Luck cannot occur randomly). The XP accumulator is then reset.

When three or more typed containers accumulate, the option to open them all simultaneously is offered.

Container contents are determined when they are opened, not when they are nerveless. Among other effects, this allows duplication of contents to be much reduced.

Opening Containers

Containers demand not be opened and can accrue in an business relationship. In the case of multiple accumulated containers the post-obit mechanism applies. Rather than try to explicate it, nosotros quote from the Update 0.10.10 release notes:

The opening sequence of endemic containers has inverse. Previously, containers were opened in the order they were received, starting from the last i received. Since 0.10.10, all containers of the same type in your inventory are grouped together — regardless of when they were received — and opened one after the other until the containers of that type are expended. However, the first container in the opening queue is nevertheless the latest one yous received, so if any other containers of the same blazon as that one be in the queue, they will be moved up to the front. After ane container type is expended, the next container type to announced in the opening queue volition depend on the order in which the latest container types were received.

Example: you lot received 5 More than Resources containers, and so v Wargaming containers, so five More Resource containers once again. In the new system, you will starting time open x More than Resources containers, and later on that — five Wargaming containers.

If an account accumulates 100[ii] unopened containers, calculation more volition crusade all of at to the lowest degree i blazon to be opened automatically in accordance with the above algorithm.

Container types

There are four[3] types of daily containers. When a container is collected manually, the actor may choose the type:

More Credits

icon_reward_lootbox_PCL001_Credits.png

Three items:

  1. Credits fifty,000 Credits.
  2. 44% Credits fifty,000 Credits, 45% 3x standard signals, ix% Free XP 500 Costless XP (FXP), or 2% a Port Slot.
  3. xvi% Credits l,000 Credits, 48% 3x standard signals, 25% Coal 400 Coal, 6% 2x Type 5 camouflages, or 5% Free XP 500 .

More Signals and Camouflages

icon_reward_lootbox_PCL002_Signals.png

Three items:

  1. 4x of six[4] standard signals (equal chances)
  2. xxx% 4x of five[5] standard signals, 25% Coal 400 Coal, 13% Zulu Hotel +50% Commander XP earned for the battle., 12% 2x Type ane, 2 or five camouflages, x% 4x November Foxtrot -5% reload time on all consumables. or Juliet Charlie -100% to the risk of your ship's magazine detonating. signals, or ten% Free XP 500.
  3. 90% 4x of 9[half-dozen] standard signals, 6% 2x Type 1, two or five camouflages, 4% Free XP 500.

More Resource

icon_reward_lootbox_PCL034_Resourses.png

Three items.[seven]

  1. Coal 400 Coal
  2. 25% Coal 400, 40% Free XP 500, or 35% 3x Equal Speed Charlie London +50% XP earned for the battle. signals.
  3. v% Coal 400, 20% Free XP 500, 70% 3x signals (November Foxtrot -5% reload time on all consumables., Juliet Charlie -100% to the risk of your ship's magazine detonating., Zulu +20% credits earned for the battle., Zulu Hotel +50% Commander XP earned for the battle., or Papa Papa +300% Free XP earned for the battle.), five% 3x signals Hotel Yankee -20% to damage received when ramming the enemy. / +50% to damage dealt when ramming the enemy. signals.

Try Your Luck

icon_reward_lootbox_PCL004_Lucky.png

Each daily container has a gamble to become a Supercontainer when manually collected. The Effort Your Luck (TYL) selection is twice equally likely to produce a Supercontainer. If one is not produced the award is a Pocket-sized Container that contains one of the following:

Other rewards

Collection items

Elements of active collections may announced in standard containers. This is in improver to the to a higher place rewards. Note that only some collections are eligible for this, and only one drove at a fourth dimension can be agile.

Patches

There is a chance for a Patch symbol or background to appear in a standard container in addition to the above rewards. A duplicate grants Credits 15,000 instead.

Supercontainers

icon_reward_lootbox_PCL005_Epic.png

Supercontainers agree much more valuable rewards than standard containers. Every collected daily container has a modest run a risk (~1.5%) to become a Supercontainer. Supercontainers are occasionally awarded directly. Possible contents include:[eight]

  • 100x standard signals;
  • 50x camouflages;
  • 25x, 50x, or 100x special signals;
  • Doubloons 1,000, Doubloons 1,500, Doubloons two,500, or Doubloons 5,000;
  • Free XP l,000 Free XP;
  • 7, 14, xxx, or 90 days Premium accountPremium time;
  • Coal 15,000 Coal;
  • Steel 1,500 Steel;
  • A premium ship, with a 10 bespeak commander and a port slot,

The more valuable the item (e.thou. premium ship), the less probable information technology is to occur. The same rule applies for the amount: Doubloons ane,000 is received more oft than Doubloons 2,500, 25x than 100x special signals, etc.

Ships from a Container

A actor's ships are taken into business relationship when a container is collected. If a container includes a Premium send that the player already possesses, it is replaced past some other randomly-selected ship. The role player that already possesses all ships obtained via this container receives Credits Credits equal to the value of the ship in the collected container. [9]

Oil

Oil is obtained when the container is obtained, not when the container is earned. Currently this affects only daily containers. An earned daily container has not been obtained until it is collected. Containers that are motorcar-collected do not earn Oil.

Driblet chances

World of Warships has committed to revealing the percent chances of a particular detail 'dropping' or beingness received when a container is opened. The do began in autumn of 2022 and continues.

Here is a web articles displaying the drop rates of containers available through Update 0.11.0.

Try Your Luck and Supercontainer rates remain only estimates as of this writing...

Guaranteed Drops

Sometimes known as the Pity rule or the Mercy rule.

For event containers that offer a random chance of containing a ship or other special reward, there'southward a mechanic that guarantees that a group with that reward volition exist dropped afterwards opening a certain number of containers of the same type. This mechanic basically protects player against runs of "bad luck" and works in the same fashion for everyone. The only matter it takes into account is the number of containers opened by the histrion. The "counter" of guaranteed drops resets when the desired reward is either dropped randomly or is dropped because of this special mechanic.

The number of containers that tin can exist opened without a content group appearing is stated in the container description. For instance, in the Santa's Mega Gift containers of 2021-22, there was a xvi% chance of a send appearing when one was opened. If 14 were opened without a ship, then the next was guaranteed to contain the ship group. Once that group was determined to appear, the mechanics internal to the group determined which ship really appeared.

Outcome Containers

Recruiting Station Containers

Tin be bought using Community Tokens earned, for example, from the recruiting station program.

Junior Recruiting Station Container

icon_reward_lootbox_PCL063_RecruitSmall.png

Can be bought using Community Tokens 500 Community Tokens. 1 of the following tin be obtained:

Seasoned Recruiting Station Container

icon_reward_lootbox_PCL064_RecruitMedium.png

Can be bought using Community Tokens 1,500 Community Tokens. One of the post-obit tin exist obtained:

Veteran Recruiting Station container

icon_reward_lootbox_PCL065_RecruitBig.png

Can exist bought using Community Tokens 3,000 Community Tokens. I of the following tin can be obtained:

Notes

  1. Beginning introduced in Update 0.v.13, Daily Containers as a daily reward organization replace the earlier daily missions.
  2. Reduced from 1000 in Update 0.9.12.
  3. With Update 0.9.four, the More than Consumables container type was removed from the game.
  4. Victor Lima +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding., Equal Speed Charlie London +50% XP earned for the battle., Sierra Mike +5% to the ship's maximum speed., India X-Ray +1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating., Juliet Whiskey Unaone +15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating., or Zulu +20% credits earned for the battle..
  5. Papa Papa +300% Free XP earned for the battle., Bharat Delta +20% to the amount of HP recovered when the Repair Party consumable is used., November Echo Setteseven +5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses., Juliet Whiskey Unaone +15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating., or Sierra Mike +5% to the ship's maximum speed..
  6. Juliet Charlie -100% to the risk of your ship's magazine detonating., Mike Yankee Soxisix +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time., Juliet Yankee Bissotwo -20% to flooding duration., Hotel Yankee -20% to damage received when ramming the enemy. / +50% to damage dealt when ramming the enemy., November Repeat Setteseven +5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses., Republic of india Delta +20% to the amount of HP recovered when the Repair Party consumable is used., Papa Papa +300% Free XP earned for the battle., India Yankee -20% to fire duration., or Zulu +20% credits earned for the battle..
  7. Every bit of Update 0.10.5, 400 Coal in Slot iii tin occur whether or not there was Coal in Slot 2. Previously, there was a 25% hazard of Coal in Slot 2. If and only if there was Coal in Slot two then in that location was a 20% adventure that Coal might announced in Slot 3. This yielded an overall 5% chance of Coal in all three slots — triple Coal. With the chance in Slot 3 of 5% independent of Slot ii, triple coal has become exceedingly rare -- 1.25%.
    However, the change in algorithm now yields a 28.75% drop rate for double Coal, so the overall container yield should remain the aforementioned, if not as much fun.
  8. Contents may vary from time to fourth dimension, e.k. Doubloons 7,500 instead of 5,000, add ninety days Premium accountPremium time, etc.
  9. Alteration the rule established in Update 0.v.15, Update 0.eleven.0 changed the compensation to Credits from Doubloons.


Contents and Drop Rates of containers (Jan 2022?)

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Source: http://wiki.wargaming.net/en/Ship:Container

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